Basic Traning






WarRock Rank/level:


Instaling WarRock:

Step 1

This game is rated “T” for Teen. If you are not at least 13 years of age, you must obtain a parent or guardian’s permission before installing and playing War Rock. In addition, a parent or guardian must register the game with their information.

Before installation, we recommend that you make sure your operating system, graphics card, and sound card drivers are up to date. Please make sure that you have a minimum of DirectX 8.0 installed.

 

Step 2

Registration

On the front page of the WarRock.net website, click the “Register Now” link. Fill in all of the required fields and click “Submit.” If you have a promo code (such as a Pre-Order code), you may enter it now. Please remember that a promo code is NOT required to play War Rock, and you may leave it blank.

Upon registering, a validation code will be sent to your email address. Follow the instructions in the email to finish the registration process.

Login Screenshot

 

Step 3

Download/Install From Disc

If you purchased the retail package, please install from your retail disc and skip the download step. Official download links are available at the official War Rock website. Downloading War Rock from other sites is not advised, as many sites host old and outdated versions of the install file.

Simply click on “Download Now” and follow the instructions. If a pop-up dialog appears, be sure to select the Save option and save the installation file to your hard drive.

Download Client Screenshot

 

Step 4

Installation

Run the War Rock installer you downloaded to start the installation process. Simply follow the instructions to completion. Congratulations! War Rock is installed and you’re ready to play.

 

Step 5

Running War Rock

When you run War Rock, bring up an initialization window and may run some checks. When it says “Complete!”, click OK. You must click OK to begin the patch process.

War Rock will then download and install any available updates. When it says “Completed,” click OK to start the game.

Initialization Window
Above: Initialization window.

Below: Updating window.
Updating Window

Link side:
 www.warrock.net



options:

From the game menu, you can select “Options.” This will allow you to adjust in-game settings to your preference. You may also access the Options menu while in-game by entering “/o” as a chat message.

Game Options Screenshot

Graphic

From this panel you can change the screen resolution, color depth, lighting effects and texture settings. If the game does not run smoothly, lower or turn off some of the effects to improve performance.

 

Audio

This will allow you to adjust the volume for in-game music and sound effects.

 

Control

This menu allows you to change settings for input devices such as invert mouse and sensitivity. You can also enable and change joystick settings from this panel. Click “Key setting” to change your keyboard configuration.

 

Lang

This panel allows the player to change the language settings for War Rock. War Rock automatically detects the language settings in Windows and uses that setting as a default setting.

 

FX

Fx controls the special effects that will make War Rock a more realistic and exciting experience. However, these effects may drastically reduce game performance and is not recommended for low-end systems. FX settings may only be changed while you are in a game in progress. Select the FX tab and enable shader setting; this will allow you to enable the other effects.

Default Controls

 

Default Controls Screenshot

To Sprint, tap “W” (default control for Move Forward) twice and hold it down on the second tap.

Controls may be changed by clicking on “Key setting” in the Control tab of Options.

Server Selection

 

Server Selection Screenshot

The available servers will vary depending on your region. Double-click on a server to join it. The banners above and to the right of the server list are updated periodically with news and announcements.

“Traffic” indicates how many users are currently on that server.

“Speed” indicates your connection to the server. The shorter the bar, the better your connection will be.

Game Channel

 

Game Channel Screenshot

After you select a server, you may select a game Channel. Depending on which Channel you select, the styles of gameplay and available maps will vary. Upon selecting a Channel, you will enter the Main Lobby of the game.

You may change Game Channel at any time from the Main Lobby.

Close Quarters Combat: CQC maps are relatively small and focus on mission objectives and face-to-face combat. For mission-based maps, you will only spawn once per scenario. However, there are other modes (such as FFA) in which you will spawn at regular intervals.

Urban Ops: These maps range from medium-sized to large, and may feature some vehicles. The objective of these maps is to reduce the opposing team’s score (displayed at the top of the screen) to zero by taking their flags and eliminating their presence.

Battle Group: BG maps are the largest in the game, and feature vehicles you won’t see in any other maps. Like Urban Ops, your goal is to reduce the opposing team’s score to zero.

Main Lobby

 

Main Lobby Screenshot

Channel

You may change Game Channels here. You will only see Rooms in the Room List for the Channel that you are in.

User Menu

Training: This allows you to select a map and explore it freely.

Armory (Item Shop): The Armory is where you can spend Dinar on new weapons, equipment, and power-ups.

Control: This will display the default controls.

Options: Clicking this will bring up the Options menu, where you may change audio, graphic, and other settings.

Exit: This will close the game.

Room List Controls

Prev will flip the list of rooms to the previous page.

Create Room will allow you to create and manage a new room.

QuickJoin will enter you in a random open room.

Enter: This will have you enter the selected (highlighted) room.

Waiting Room / Show All: Clicking this will toggle the display from games that have room for more players to rooms that are closed, and vice versa.

ClanWar QuickJoin: This feature is not yet available.

Next will flip the list of rooms to the next page.

Room List

This displays a single page of rooms for the current Channel. To join a game, simply double-click an open room. Bring your mouse cursor over a room to see more room information.

Chat

Chat with everyone in the lobby for your current Channel, or chat with everyone in the Server lobby by clicking the “To All” tab. Clicking “Refuse” will automatically refuse any game invitations from other players. Click it again to disable it.

Userlist

This lists players currently in the Lobby. These players are available to chat and join games. Use the Prev and Next buttons to flip through the pages of users

Status

Shows your current Rank, how close you are to your next promotion, and your ping to the server.

Some of these features may only be available to Premium members.





Armory

 

You may access the Armory from the Main Lobby. Here, you may lease weapons and equipment with Dinar earned during missions.

Armory (Item Shop) Screenshot

Branch

There are five different Branches available to you: Engineer, Medic, Sniper, Assault, and Heavy Trooper. Select a tab to view the equipment of the selected class, or to equip new weapons and items. You can use your mouse to rotate the 3D character model by left-clicking and holding the mouse button down.

Slots

You may also change your default equipment by clicking on any slot and selecting a weapon or item. By default, you will have access to slots 1 through 4. Other slots may be unlocked by becoming a Premium user or participating in certain events.

Armory

Here, you can view all the available weapons (or filter them by Type). Clicking on a weapon will display basic information, as well as give you the option to lease it (or add time to your current leases). Remember, some weapons require a minimum rank or a special slot, so not all weapons may be available to you!

Leasing a Weapon

To lease an item or weapon, click on it in the Armory to highlight it. Then, select the amount of time you wish to lease it for and click Buy. If you meet the requirements, the Dinar will be subtracted from your account, and the equipment will be become available in your inventory.

Inventory

Clicking on this button will bring up an information window showing all of your active weapon leases.

Costume

This is an upcoming feature that will allow you to customize your character’s appearance.

Some of these features may only be available to Premium members.




Create Room

 

When you create a room, it will correspond to the Channel that you are currently in. Click the “Create Room” button from the Main Lobby.

War Rock Screenshot

Room Name: War Rock will assign a default room name, which you may change. There is a maximum character length for room names. Also, please remember that rooms with offensive or inappropriate names will be shut down at the discretion of War Rock staff.

Map Setting: Select how many players you want the room to support. This will vary depending on the Channel you are in.

Private Room: Select this option if you wish to password-protect a room so that only users who know the password may join.

Password Setting: This box only appears if you click Private Room. Create a password for the room here. Passwords must be 2-10 characters in length.

When you are finished, click “OK” to proceed to the Game Lobby for the room you just created. See Room Lobby for more information.

Some of these features may only be available to Premium members.

 

Room Lobby

 

Room Lobby Screenshot

This is where players gather before the game begins. From here, the Room Master may change various settings and kick out players. Only the Room Master may affect room settings.

Start/Ready – The Room Master may start the game by clicking “Start” (for all other users, this button will be “Ready”). Users who are “ready” will have a green bar above their rank.

Invite – Invite a user to join your game

User Limit – this will limit the number of players to the current number of players in the room.

Kick Out – The Room Master may click on a user and then click this button to kick the user from the room.

Exit – This will exit the room.

Team – Clicking on a team name will place you on that team. Use this option to change teams prior to the start of the game. You cannot change teams during a game in progress.

Team List – Shows which players will be in which team.

Chat Window – For chatting with the players in the room lobby.

Map Selection – Only maps for the current Channel will be available.

Mode – Depending on which Channel you are in, different Modes may be available.

  • Explosive – One team is assigned to plant and detonate explosives at one of the designated targets, while the defending team must prevent them from achieving their objective.
  • FFA – Free For All pits all players against each other in a no-holds-barred deathmatch! The first player to reach the kill limit wins the game.
  • Death Match – The object of DeathMatch is to reduce the opposing team’s score to 0 by eliminating their troops and capturing flags.
  • Conquest – Both teams start with 999 points. Capturing flags is critical in this mode, as the team with fewer flags will see their points trickle away.

Mode Options

  • Game Length – This may change depending on Mode, and determines when the game ends.
  • Game Rounds refer to how many rounds a team must win to end an Explosive game.
  • Target Kill Points in Deathmatch is how many points each team will start with. In FFA, this is how many kills a player must reach in order to end the game.

Limit Ping – The Room Master may set All, Green, Yellow, or Red as the highest acceptable ping level. This will prevent users with pings greater than the limit from entering the room. By using this feature, Room Masters may determine how much lag will be permitted in the room.

Some of these features may only be available to Premium members.

 

Spawn Window

 

This window will appear at the start of each map, and will re-appear when you are killed (this is not available in CQC). The Squad System is a feature in planning and is not yet implemented.

Spawn Window Screenshot

Character

From here, you can change your character’s branch of service, as well as change your current equipment, just like in the Armory. Clicking “Inventory” will allow you to browse all your active weapon leases. The “Costume” feature is not yet available.

Field Map

This map gives you an overview of the battle situation. You can choose to spawn at any flag flying your team colors simply by clicking on it.

OK

Click “OK” to confirm your character selection.

Respawn Counter

Players spawn in a group called a “wave” when this counter reaches 00. If you have clicked OK, you will spawn with the next wave.

Team

This area will tell you how many players your team has in each branch of service.

User Interface

War Rock Screenshot

Crosshairs

This is where you are currently aiming. Depending on your weapon and rate of movement, it may shift or change in size and shape; the tighter the crosshairs, the more accurate your shot. If you are using a sniper rifle and are not scoped, you will not have a crosshair.

Personal HUD

This displays info about your character. The image at the left displays your current position (standing, crouching, or prone). From top to bottom, the information is:

  1. Branch of Service
  2. Weapon
  3. Ammunition (rounds left / remaining clips)
  4. HP: Hit Points. This bar represents your soldier’s health, and will drop as he or she is hurt. When this bar is depleted, your character will die and you must wait to respawn.
    1. Bleeding out: If you are hit and begin to hear a heartbeat, your soldier is bleeding out! Your HP will continue to gradually decrease until you are healed by a Medic or killed.
  5. SP: Stamina Points. Stamina represents your soldier’s energy, and is used for certain actions (such as sprinting and jumping) and will automatically refill over time.

 

Radar

The radar will display your current position on the map. Enemy gunfire will appear as red circles and will help direct you to firefights.

Team Scores

This display will change depending on game mode.

  • Explosive: The dots represent how many rounds are won (white) and how many are left (gray) for each team to end the game.
  • FFA: “1st” is the score of the player currently in the lead; “You” is your score. “Mission” is the number of kills a player must reach in order to end the game.
  • Deathmatch & Conquest: The scores represent how many points each team has remaining.

 

Vehicle HUD

Vehicle HUD Screenshot

Depending on your position in the vehicle, not all weapons may be available to you. Some vehicles do not have weapons.

Main and Sub ammunition (when applicable), as well as CT (Core Temperature). When the CT gets too high, the weapon will be unusable until it cools.
Player positions in the vehicle. To change positions, press the number key on your keyboard that corresponds to the position you wish to take.
Vehicle HP. This represents your vehicle’s condition, and will decrease as it takes damage. As the bar is depleted, the vehicle will begin to emit visual and audio warnings. When the bar is completely empty, the vehicle will explode. 

Base Assets

Base assets can be used to heal your soldier, repair vehicles, and stock ammo. They are marked on your map with the following icons:

War Rock Screenshot

  • Medic Boxes restore a set amount of soldier HP per use.
  • Ammo Boxes will restock and reload all of your weapons (except special weapons such as grenades or mines) with each use.
  • Ammo Bases will completely restock your vehicle’s ammunition (if any).
  • Repair Bases will repair a set amount of vehicle HP per use.

To use base assets, simply remain near them. A counter (1) will appear under the team scores; once it reaches 100%, the asset will be applied. Healing and repairs heal a set percentage of HP per use, and may be reused as many times as necessary. “Ammo Base” and “Repair Base” refer to assets for vehicles.

War Rock Screenshot

Objectives

Depending on the gameplay mode, your objective will vary. Most Close Quarters Combat objectives will require you to accomplish a task (such as locating and destroying or defending a target).

Bomb-Planting Screenshot

When you are close enough to a target objective, you will be prompted to press and hold “F” (the Action key) to begin your task. A progress bar (1) will appear to show you your progress. If you let go of the F key, you will stop your action and will have to start over.

If you are on the bombing team, a timer will appear and begin to count down once you have successfully planted the bomb. You must then guard the bomb until the timer reaches zero and the bomb detonates.

If you are on the defending team, you must attempt to eliminate all of the enemy soldiers before they can plant the bomb. If the bomb is planted, your objective is to locate the bomb and then defuse it (again, using the “F” key) before the timer runs out and the bomb detonates!

Flag Capture Screenshot

On some maps, your objective will be to capture and defend territory flags. To capture a flag, stand near it and a counter (2) will appear under the team scores. When it reaches 100%, it will either turn white (Neutral) if it was held by the enemy, or change to your colors if it was Neutral. Once you have captured a flag, your team may use it as a spawn point until the other team takes control of it.

 

Alternate Fire

Alternate Fire Screenshot

Scopes

Some weapons (such as sniper rifles) have the ability to Scope (zoom in) by using Alt Fire.

Full Auto (Glock)

The Glock can be fired in full auto mode by holding down the right mouse key.

Missile Lock

Some weapons and vehicles have the ability to missile lock. To lock on to a target, keep your targeting reticle over it and hold the Shift key. A green square and Targeting bar will appear over the target while you lock on. When you have finished locking on, the bar will turn red and the text will change to Lock On. Your missiles will now track your target until you lose missile lock.

You will lose missile lock if you let go of Shift or the target leaves your line of sight.

For aerial vehicles, you will need to be in first person view. In the Avenger, you will need to be in 3rd person view while in the gunner’s seat. For Heavy Weapons (such as the Stinger), you must be scoped (alt fire).

 





Thats All BASIC TRANING!


 
 


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Novice! ustvaril se je video in
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videoji so samo kopirani oz.
iz youtuba.
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